Chess Royale

August 2026 prototype

A slow side-builder powered by chess — a persistent war map moved by real games.

You play normal chess, and every game moves a persistent world: a 64-province map that is itself a chessboard, where three Houses siege and hold territory. Win a game, earn a War Banner, plant it — walls crack, provinces fall, and the land remembers your checkmate. Stakes scale with surprise, so upsets hit hardest and casual players matter. Playable solo prototype vs bots; your war is saved in your browser.

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Asteroids

May 2026

A small black-and-white Asteroids clone, in the browser.

Classic vector-style Asteroids: drifty inertial flight, wrap-around world, splitting rocks across four sizes. Ten escalating levels, scored on what you destroy and how fast you clear. Keyboard only.

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8mines.com

January 2026

Free minefield-style game that explains gambling odds and house edge.

8 Mines is a probability game on a 4×4 grid: each tile might be a mine, and you try to survive eight clicks across four stages. It is deliberately not gambling — no money, full transparency — and uses rising difficulty and visible odds to show why real games feel "almost winnable" and how the house wins over time.

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quiki.eu

October 2024

Quick, mobile-friendly random Wikipedia browsing.

Quick + Wiki = Quiki: a fast, fun way to dip into random Wikipedia articles when you have a few minutes, built for phones first. The very first full project I shipped.

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